Blizard(torrent)

Author: @k$h@y // Category:
ANAHEIM, Calif.--Day two of BlizzCon is in full swing, and judging by the length of the line to get in this morning, there are even more attendees here than there were yesterday. Most of them seemed to find their way into today's first panel discussion in the main hall, which focused on World of Warcraft's player-versus-player content.

When the Wrath of the Lich King expansion pack is released a little over a month from now, it'll bring with it a number of new PVP features, including two new arenas, at least one new battleground, and a new objective-based PVP zone. We had a chance to see all of these demoed on a beta server today, while members of the design team discussed some of the locales' unique features.

First up was an arena located inside the Horde city of Orgrimmar named The Ring of Valor. Evidently the design team at Blizzard has gone to great lengths to make sure that the new arenas feel very different from existing ones, because this one brings a number of new features to the table. For one thing, when you enter the arena on platforms that raise up out of the floor, you'll be right next to the opposing team rather than across the arena from it. You'll also be flanked on both sides by dynamic fire hazards--vents in the floor that run all the way across the arena and spew flames at regular intervals. If the flames hit you, you'll take damage for the next 10 seconds or so, so you'll have to decide if running through them to reach or escape from an enemy is really worthwhile. Furthermore, there are four square pillars in the arena that rise up out of the ground and sink back down again pretty regularly--these can interfere with your line of sight for ranged attacks and heals, and if you're playing a class with ranged attacks, they can make for excellent (though temporary) vantage points.

The second arena being introduced in Wrath of the Lich King is Dalaran Sewers, which, as its name suggests, is situated beneath the new central city of Dalaran. This arena will be one of the smallest in the game and takes place in a circular room with a raised platform in the middle that can be reached only via one of two sets of steps. The starting areas are at opposite sides of the arena and take the form of large pipes a few feet from the floor that water is flushed through every now and then to prevent players from camping out in them. Water also falls down into the center of the arena at regular intervals, creating a dynamic line-of-sight obstruction and knocking back any players who are too close to it. Because this arena is small, you won't be able to use mounts in it.

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